Sell at the Open Gaming Store! Feat Type(s): B: Betrayal; C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance, New Pages Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Whenever an ally who also has this feat performs a, Whenever an ally who also has this feat performs the. This site may earn affiliate commissions from the links on this page. You can attempt to hinder a foe in melee as a standard action. Make an additional attack after each attack hits, Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents, Reduce damage with a two handed weapon to gain a +4, Use tactician ability one additional time per day, Take a reduced penalty to your AC against melee attacks while prone, Once per day, enter a deep trance and gain a prophetic vision, Channel energy faster by expending more uses, Increase the delay on your bombs and detonate bombs remotely, May transfer positive energy to ally who can use it to heal, Deal precision damage against targets with, Gain a +1 bonus to your AC when using a shield, +2 bonus to AC against criticals, and negate, Deflect one ranged attack per round with shield, +2 bonus to AC against criticals with one type of shield, No two-weapon penalties when attacking with a shield, No penalty on attacks made with simple weapons, Pick one spell and cast it as if you were higher level, Sacrifice a spell to cast your specialized spell, Summoned creatures glow and are immune to blinding and dazzling effects, Change a mind-affecting spell so it can affect, Apply any metamagic feat to one spell without penalty, up to 9th level, Apply metamagic to one spell and keep the standard Casting Time, Follow adjacent creature and attack as an, Attack foes that strike you while using reach. You can increase the effectiveness of an ally’s, As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.